Real CS2 maps, the real grenade physics, in a browser tab.
Nothing to install and no game needed. Everything below is free and
everything you do is saved on this device.
THE THREE MODES — the pills on the landing, or ESC while playing
FREESTYLEAn empty map. Throw whatever you
like, wherever you like. Nothing is marked and nothing is scored.
TRAININGEvery recorded lineup on the map
gets a beacon. Walk into one and it tells you where to stand, where to aim
and what to throw — then says whether you landed it. This is where you learn.
CHALLENGEThe markers come off and a clock
starts. Five lineups, three tries each. This is where you find out. There is a new
five every day, the same five for everyone, and coming back on consecutive days
builds a streak.
SAVINGNothing to sign up for. Your best
score, your streak, which lineups you have landed and which you have mastered are
saved in this browser — so a different browser, or clearing site data, starts
over.
YOUR FIRST SMOKE — about thirty seconds
1Pick a map. MIRAGE and DUST2 are the two
whose physics are checked against pro demos.
2Stay in TRAINING and walk to any orange beacon.
You get pulled onto the exact spot as you arrive.
3Put your crosshair on the AIM HERE dot. It turns
green when you are on it.
4Hold left click and let go. If the
recipe says JUMPTHROW, press F instead.Tap
THROW. If the recipe says JUMPTHROW, hold THROW and tap JT.
5The smoke cam follows it down. You get
LANDED with how far from centre, or MISSED with what went wrong.
Throw it again — there is no limit and no clock here.
LEARN A SET — an execute, one throw at a time
WHYNobody remembers "smoke number seven".
People remember taking A. A set is three to seven pieces of utility thrown in
order from one place — smokes to blind the site, a molotov on the corner someone
sits in, the flash last.
1In TRAINING, press ESC and find
LEARN A SET.
2Pick one and press WALK IT. You are put on the
first throw's spot and only its beacon is lit.
3Land it and the set moves itself on. No clock, as many
goes as you want. Miss and nothing happens — throw again.
4When the last one lands it offers to run the whole set
against the clock. That is the same set in CHALLENGE, with the rings off.
GETTING GOOD AT IT — what the app keeps
MASTEREDA lineup counts as mastered after
three passes in a row on that same lineup — not three ever, because one hit in
five is luck. The number on each map card is how many you have.
RETRYEvery run ends with
THROW THE ONES YOU MISSED. Sixty seconds on exactly what went wrong, and the
only realistic way to get three in a row on the same lineup.
DRILLOnce you have some history the intro
card offers DRILL MY MISSES — a run built from the lineups you fail most
often, worst first.
DAILYFive lineups drawn from the date, the
same for everybody that day, with a streak for coming back.
WORTH KNOWING
TPuts you on the spot if you
wander off it during a run.
◎ RINGPuts you on the spot if
you wander off it during a run.
SPOT & AIMAbout a quarter of lineups
came from a source that published where to stand and where to look but not the
flight. Those rounds are scored on your stance and angle instead of where the smoke
lands, and they say so on the card.
BETA MAPSSeven of the nine have real
geometry and real physics but their lineups are not calibrated yet. Mirage and
Dust2 are marked VERIFIED.