SMOKE CAM
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SmokePractice

How it works

Seven things happen, in this order. The fourth is the one nothing else does, you are told whether it landed and which rule you broke if it did not. The fifth is where a throw you can land becomes a throw you know when to use, and the last is where they come from your own match instead of a list.

Open a pack, or pick a map

Start with a <b>pack</b>: a handful of lineups on one map, led one after the other, like the five smokes you need on Mirage. Open it, see what is inside, press start. Or pick a map and practise freely. The <b>daily challenge</b> is five lineups, three tries each, the same five for everyone that day.

Each card says what the map costs to download before you commit to it, and once it is down it stays cached.

The landing page: the daily challenge, and the packs you can open on Mirage, with the maps below.

Pick where it should land

Open a map and the whole thing is drawn from above, every lineup on it at once. You choose the PLACE, not the throw, window, connector, short, and it shows every way to land there and where each one is thrown from. Filter by side, or type a callout.

The other way round is how everyone else does it: pick a throw, find out afterwards where it went.

The Dust2 map view: every lineup drawn where it lands, and the one set up at your feet marked START HERE.

Stand on the ring, and watch it first

The map view drops you next to the spot and marks it with a ring. Stand in it and the throw plays out for you: where he stands, what he lines up on, which keys he holds, and at a quarter speed if you want it.

CS2's own constants at 64 ticks — its gravity, its run speed with a grenade in hand, the throw speed it derives — checked against real demos rather than approximated: 87% of throws land within 50 units of where the demo put them.

A lineup preview on Mirage, Mid Window from T Roof: the hand winding up, AIM HERE on the ring with the degree ruler either side of it, and the bar showing W, JUMP and LMB held, the playback speeds and MY TURN.

Throw it, and be told whether it landed

It hands you the grenade on the same spot. Scored where the grenade stops, against where the real lineup stops. A pass is a pass; a miss says <b>which rule</b> failed, landed wide, dropped short, came in from the wrong side, or that was a flash and this is a smoke.

Landing wide and pressing the wrong key are two different mistakes with two different fixes, and a number on its own tells you neither.

A throw being judged in a challenge round, with the smoke cam showing where it actually landed.

Then learn when to throw it

A lineup on its own is a grenade you can land. A <b>situation</b> is a short sequence with a decision in every step: where to be, which grenade, from where, and what it has to do. Block a sightline, take mid, execute a site, retake one.

The throw is judged on whether it did its job rather than on how close it landed. <b>Guided</b> paints the route on the floor and puts the right grenade in your hand; <b>Challenge</b> takes both away. Seven of them on Mirage so far.

A pack opened: the five lineups inside it dealt out, and a START button that takes you onto the map.

Your profile tells you what to practise

Every throw is kept. The profile shows what to practise next: the lineups you keep missing, the ones that are fading because you have not thrown them in a while, and the throws your own matches asked for. A lineup counts as <b>mastered</b> after three passes in a row, because one hit in five is luck.

Your daily results are there too, with the lineups you missed one press from practice. Sign in with Steam and it follows you to any device.

A profile: the lineups landed and mastered, a one-press refresh for the ones fading, your packs with how many you have landed, and the daily results.

Or start from the match you just played

Drop your own CS2 demo in, or connect FACEIT and pick one out of your history, and the throws come from that match instead of a list. Every observation is drawn where it happened, and pressing one puts you on the spot with that grenade in your hand.

The file is read on your machine and never sent. Your progress is kept against that match, so two now and the rest later is fine.

A real match read in the browser: the rounds, the utility thrown, what it cost, and the throws it turned into practice.

Everything SMOKEPRACTICE does · Mirage lineups

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CROUCH
WALK
THROW
MEDIUM
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Equip with 5 · Inspect with I · Switch back with QTap KNIFE to equip · Tap INSPECT to examine